Version 0.0.7
Klorbiest Catch » Devlog
# 0.0.7
- Local ecosystem species are now visible underwater (as placeholder spheres)
- New "Simulation" controls mode: connect a USB racing wheel and throttle lever to control your boat's rudder and engine power
- New multiwindow display mode: 3D view opens in a separate window
- Fixed a crash on Linux/Wayland when clicking between game windows
- HUD panel organization changes
- New sorting notification cards
- Updated ocean visuals (transparent, relective, shadows)
- Updated model visuals
- Fixed a bunch of visible weirdness w/ the klorb stacks
- Panels are now clickable to open menus instead of just clicking the keyboard shortcut
- Removed sonar (will be reintroduced in the future)
Files
klorbiest-catch-linux.zip 32 MB
Version 0.0.7 May 17, 2026
klorb_catch.exe 41 MB
Version 0.0.7 May 17, 2026
Get Klorbiest Catch
Klorbiest Catch
A crab-fishing strategy game inspired by *Deadliest Catch*
| Status | In development |
| Authors | datandragons, rgan17 |
| Genre | Simulation |
| Tags | crab, Fishing, Godot, Life Simulation, Low-poly, Roguelike, Roguelite, Singleplayer, Voxel |
| Languages | English |
More posts
- Version 0.1.213 days ago
- Version 0.1.119 days ago
- 0.1.0 - Open Sauce Demo45 days ago
- Version 0.0.964 days ago
- Version 0.0.8May 29, 2026
- Version 0.0.6Apr 01, 2026
- Version 0.0.5Mar 24, 2026
- Version 0.0.4Mar 17, 2026
- Version 0.0.3Mar 06, 2026

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