Version 0.0.8
# 0.0.8
- Aurora Borealis? At this time of year! At this time of day! In this part of the country! Localized entirely within this video game?!?
- Overhauled skybox w/ day/night cycle & dynamic clouds
- Overhauled random events: equipment failures and crew injuries are less random, mostly influenced by player behavior
- New Engine Stress meter: running at full throttle builds engine stress increasing likelihood of failure.
- Fixed issue w/ crew injuries occurring on unrelated tasks/weather
- Crew personality & morale overhaul: personality, interpersonal interactions and weather now have a more dynamic impact on mood
- The crew detail screen now shows a live "Current Mood" breakdown
- Keyboard & mouse can now rotate the camera by left-click-and-dragging on the 3D view (Middle-click or press R to snap the camera back to default.)
- Model shader tweaks (including iceburgs)
- New pixel art inspired game filter
- Adjusted default camera position
- Added new dynamic cloud system (weather dependent in upcoming patch)
Files
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Klorbiest Catch
A crab-fishing strategy game inspired by *Deadliest Catch*
| Status | In development |
| Authors | datandragons, rgan17 |
| Genre | Simulation |
| Tags | crab, Fishing, Godot, Life Simulation, Low-poly, Roguelike, Roguelite, Singleplayer, Voxel |
| Languages | English |
More posts
- Version 0.1.213 days ago
- Version 0.1.119 days ago
- 0.1.0 - Open Sauce Demo45 days ago
- Version 0.0.964 days ago
- Version 0.0.7May 17, 2026
- Version 0.0.6Apr 01, 2026
- Version 0.0.5Mar 24, 2026
- Version 0.0.4Mar 17, 2026
- Version 0.0.3Mar 06, 2026

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