Version 0.0.4
# 0.0.4
- Fix events popup position bug
- Fix map control hint always visible bug
- Added "sonar" to minimap that provides insight into chunk ecology
- Updated tutorial to include sonar guide
- (hopefully) Fixed a min-map focus/scale bug on game start on windows export
- Fix Captain's Wager payout appearing to be split by crew on settlement screen
- Fix NPC captains occasionally abandoning their pots indefinitely: "stuck" AI now auto-resets and returns to fishing
- (hopefully) Fixed "ghost ship" collisions: NPC boats that were invisible in the 3D view now appear correctly when approaching from off-screen
- Fix crew injuries during storms being applied silently with no notification
- Storms and ice storms now increase the chance of crew injuries
- Added boat indicator when panning the 2D map (includes camera reset hint)
- All boat upgrades are now available for purchase every season
- New "Sonar" upgrade: increases sonar sweep range and reduces time between sweeps
Files
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Klorbiest Catch
A crab-fishing strategy game inspired by *Deadliest Catch*
| Status | In development |
| Authors | datandragons, rgan17 |
| Genre | Simulation |
| Tags | crab, Fishing, Godot, Life Simulation, Low-poly, Roguelike, Roguelite, Singleplayer, Voxel |
| Languages | English |
More posts
- Version 0.0.612 days ago
- Version 0.0.521 days ago
- Version 0.0.338 days ago
- Version 0.0.242 days ago

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